For which tasks (responsibilities)?
At least three years of experience as a level designer for projects with expedition mechanics
Experience working in Unity
Experience developing difficulty curves
Experience adjusting game balance and content consumption rates
Understanding of basic product indicators (CPI, LTV/RPI, Retention, ARPU, ARPPU)
What kind of professional are we looking for?
Creating interesting and unique level designs, taking into account the game's overall concept and style
Configuring expedition s and writing the documentation for them
Taking part in the analysis of expedition results based on analytics data
Joint work with project specialists (GD, art, narrative)
Why do we enjoy working here?
Remote/hybrid options: you can work at our comfortable offices or remotely in Georgia or Montenegro
Professional growth: we offer English lessons with an instructor, pay for trips to professional conferences, and partially reimburse employees for education
Flexibility: sometimes you just want to try something new. We get it, so we'll support you if you decide you want to switch to a new position, role, or project
Teamwork: we value the expertise of every member of our team, so we really listen to each other
Data-driven decision-making: all our product-related decisions are ultimately based on metrics, not subjective feelings
Plus all the standard stuff: official employment, health insurance, and partial reimbursement for your gym membership
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