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3D Artist Lead (remote)

HyperVR Games

Rad od kuće
  • Rad od kuće
Istaknuti detalji posla
Grad
Grad
Remote
Uslovi rada
Uslovi rada
Remote
Benefiti
Benefiti
Paid vacations: 20 working days per year (according to the labor legislation of Latvia), Company events and team-building activities
Ključne odgovornosti
  • Develop and maintain visual direction across the whole product portfolio.
  • Build scalable art production pipelines for both prototype and production stages.
  • Own production pipelines across all production phases.
  • Establish and maintain unified visual quality standards across multiple projects.
  • Strengthen gameplay feel through animation, rigging, colors, contrast, visual accents, and interaction feedback.
  • Improve environment readability, atmosphere, scene composition, lighting quality, and scale consistency.
  • Identify weak areas in scenes and drive practical visual improvements.
  • Improve tactile readability and interaction clarity in VR environments.
  • Reduce “static scene feeling” and improve sandbox immersion.
  • Support product teams by translating gameplay needs into stronger visual execution.
  • Participate in gameplay ideation and feature validation from visual/game-feel perspective.
  • Create reusable visual solutions, assets, and libraries for multiple projects.
  • Build scalable AI-assisted workflows to improve production speed and iteration quality.
  • Maintain visual identity through team coaching and AI pipeline customization.
  • Help teams distinguish between prototype-quality visuals and shippable production quality.
  • Reduce production bottlenecks caused by art dependencies.
  • Choose, onboard, and supervise contractors and outsource partners.
  • Collaborate closely with Marketing on trailers, promotional visuals, and presentation materials.

Zahtevi

bullseye

Potrebne kvalifikacije

Tehničke veštine
Fluent English (spoken and written)
Strong experience with 3D packages (Blender, 3ds Max, or equivalent)
Strong Unity skills: scene setup, prefabs, materials, colliders, lighting
Understanding of rigging and skeletal animation
Strong understanding of technical art principles for VR/mobile: shaders, materials, optimization, scene readability
Outstanding understanding of: color, contrast, accents, visual hierarchy
Iskustvo
5+ years of experience in game production
3+ years of leadership/art direction experience
Released successful projects in a similar role
Meke veštine
Ability to work in a fast-paced prototype-driven environment
Strong ownership and proactive mindset
Ability to balance quality, speed and scalability
Ability to maintain quality bars across multiple projects simultaneously
AI-oriented mindset both in delivery and production processes
green_heart

Poželjne kvalifikacije

Dodatne veštine
VR production experience
Experience with gameplay prototyping
Experience working with contractors and outsource pipelines
Video editing and presentation materials creation
Experience with sandbox / simulation / social-driven games
Originalni opis

What are you working on?
  • Genres: Action, Casual
  • Platforms: VR

HyperVR Games is a VR gaming studio and publisher, founded in 2021.

We develop games in the casual simulator genre, offering a high-quality immersive experience for a wide audience.

We are one of the top developers and publishers on the market.

Our goal is to continue growing as a developer and publisher, bringing on more talent together, expanding our ecosystem, and strengthening our presence in the niche, ultimately becoming a leading VR player.

Our in-house game “Shave & Stuff” was awarded a “Best in Play” title by the Game Developers Conference 2023 and was released on Meta Quest, Pico, and Steam.

And do not miss our latest title "Shop & Stuff" to enjoy while playing!

Due to the business expansion,  we are looking for an 3D Artist Lead.

If you are passionate about gaming, enjoy a pro-active startup vibe, are always on the lookout for generating and trying out new crazy ideas - let's have a chat!

For which tasks (responsibilities)?

  • Develop and maintain visual direction across the whole product portfolio.

  • Build scalable art production pipelines for both prototype and production stages.

  • Own production pipelines across all production phases.

  • Establish and maintain unified visual quality standards across multiple projects.

  • Strengthen gameplay feel through animation, rigging, colors, contrast, visual accents, and interaction feedback.

  • Improve environment readability, atmosphere, scene composition, lighting quality, and scale consistency.

  • Identify weak areas in scenes and drive practical visual improvements.

  • Improve tactile readability and interaction clarity in VR environments.

  • Reduce “static scene feeling” and improve sandbox immersion.

  • Support product teams by translating gameplay needs into stronger visual execution.

  • Participate in gameplay ideation and feature validation from visual/game-feel perspective.

  • Create reusable visual solutions, assets, and libraries for multiple projects.

  • Build scalable AI-assisted workflows to improve production speed and iteration quality.

  • Maintain visual identity through team coaching and AI pipeline customization.

  • Help teams distinguish between prototype-quality visuals and shippable production quality.

  • Reduce production bottlenecks caused by art dependencies.

  • Choose, onboard, and supervise contractors and outsource partners.

  • Collaborate closely with Marketing on trailers, promotional visuals, and presentation materials.

What kind of professional are we looking for?

Must-have

  • Fluent English (spoken and written).

  • 5+ years of experience in game production.

  • 3+ years of leadership/art direction experience.

  • Released successful projects in a similar role.

  • Strong experience with 3D packages (Blender, 3ds Max, or equivalent).

  • Strong Unity skills:

    • scene setup

    • prefabs

    • materials

    • colliders

    • lighting

  • Understanding of rigging and skeletal animation.

  • Strong understanding of technical art principles for VR/mobile:

    • shaders

    • materials

    • optimization

    • scene readability

  • Outstanding understanding of:

    • color

    • contrast

    • accents

    • visual hierarchy

  • Ability to scale and transfer visual vision across Art and Marketing teams.

  • Understanding of composition, atmosphere and scene presentation.

  • Understanding of physics behavior and interaction feel.

  • Strong UX and in-game feel understanding.

  • Clear understanding of core audience needs.

Nice-to-have

  • VR production experience.

  • Experience with gameplay prototyping.

  • Experience with VFX.

  • Experience working with contractors and outsource pipelines.

  • Video editing and presentation materials creation.

  • Experience with sandbox / simulation / social-driven games.

What is important for us in a person?

  • Ability to work in a fast-paced prototype-driven environment.

  • Strong ownership and proactive mindset.

  • Ability to balance quality, speed and scalability.

  • Ability to maintain quality bars across multiple projects simultaneously.

  • AI-oriented mindset both in delivery and production processes.

Why do we enjoy working here?

  • Paid vacations: 20 working days per year (according to the labor legislation of Latvia).

  • Company events and team-building activities.

Oglas je objavljen pre 1 danRok za prijavu traje do: 24. август 2026.
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